"Somehow, magical creatures began to compete. But their worlds, unable to withstand that hertz, flew to pieces. Legendary creatures were forced to save themselves among people, and the house of "Wow!" gave shelter to the survivors. Now it is home to mermen and dwarves, witches and ghouls, giants and airmen. All of them are sincerely trying to adapt to new realities. And at the same time, they do not forget their essence. What is not a day, in the house "Wow!" the garmider opens. Witch girlfriends quarreled over tasteless buns, a ghoul and a ghoul threw a party, Koshchii committed violence because his valuable box went somewhere... And even the noisy trolls won't calm down. Come in, it's noisy here, but always interesting!
A book that will not only intrigue and entertain a young reader, but will also become a pleasant part of a family vacation."