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Everything to play for. How videogames are changing the world wer. angielska

Marijam Did
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Ostatnio widziany
28.11.2025
€23,80
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Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas.
Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs.
From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them.
Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public. The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good.


Dane bibliograficzne / Bibliographische info

Dział / Departement Książki i czasopisma / Bücher und Zeitschriften
Autor / Author Marijam Did
Tytuł / Titel Everything to play for. How videogames are changing the world wer. angielska
Wydawca / Herausgeber Verso Books
Rok wydania / Erscheinungsjahr 2024
Rodzaj oprawy / Deckelform Miękka
Wymiary / Größe 21.0x14.0
Liczba stron / Seiten 288
Ciężar / Gewicht 0,262 kg
   
ISBN 9781804293249 (9781804293249)
EAN/UPC 9781804293249
Stan produktu / Zustand Nowy - sprzedajemy wyłącznie nowe nieużywane produkty.
Osoba Odpowiedzialna / Verantwortliche Person Osoba Odpowiedzialna / Verantwortliche Person

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